![]() Dark Souls is a good comparison, not in terms of difficultly but the importance of making every attack count and of being very aware of your surroundings. But this isn’t a failure on the part of the game, it’s very much how it’s supposed to be. To a beginner it often feels clumsy and, since there are very few combos, surprisingly simplistic. The other major sticking point for Western gamers has been the style of combat, which can seem very slow when using most of the bigger weapons. Something you’ll need to do when a mainline quest involves a monster that’s currently out of your league. What results is essentially a sort of melee-based variant on Destiny, including all that implies about repeating the same tasks and missions to gain new equipment.
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